- target (3 laps)
- 1:35.00
- per lap
- 31.7 s
- record
- 0:44.38
- lap length
- 244 m
- width
- 17 m
- corners
- 6
The map as the game's menu draws it, seen from above like the in-game camera. The dot is the start line.

Overview
Tight has 6 corners, 5 right-hand and 1 left-hand, turning through 540° in total on a 244 m lap. The tightest corner has a 11 m radius. At 17 m wide it is one of the narrowest tracks in the game, where one wall touch ends the run.
To beat the target you need an average of 31.7 s a lap. Corners swap direction, so the transitions between them decide the lap.
Corner by corner
| # | Corner | Turns | Angle | Radius | How to take it |
|---|---|---|---|---|---|
| 1 | T1 | right | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 2 | T2 | right | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 3 | T3 | left | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 4 | T4 | right | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 5 | T5 | right | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 6 | T6 | right | 90° | 11 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
What hairpins, chicanes and sweepers are and the line through each: corner types and how to drift them.
The record
The current record on Tight is 0:44.38 by eXXXpert, 50.6 s under the target, with 12 drivers on the board. Think you can beat it? Sign in with X in the game and your fastest run goes up under your @handle.
Tips
- Drive one clean lap first: any wall contact restarts the run, and your ghost only records runs you finish.
- Once you have a personal best, race its ghost and watch the checkpoint splits to find the corner that costs you time.
- On a track this narrow, a smaller angle and an earlier entry are faster than a heroic slide.
- New to the technique? How to drift with a keyboard covers handbrake entry, counter-steer and linking.