- target (3 laps)
- 1:15.00
- per lap
- 25.0 s
- record
- 0:40.50
- lap length
- 271 m
- width
- 24 m
- corners
- 2
The map as the game's menu draws it, seen from above like the in-game camera. The dot is the start line.

Overview
Oval has 2 corners, 2 right-hand and 0 left-hand, turning through 360° in total on a 271 m lap. The tightest corner has a 24 m radius. At 24 m wide it is one of the roomier tracks, forgiving while you learn to hold an angle.
To beat the target you need an average of 25.0 s a lap. Every corner goes right, so it is a good track for building a rhythm.
Corner by corner
| # | Corner | Turns | Angle | Radius | How to take it |
|---|---|---|---|---|---|
| 1 | Sweeper 1 | right | 180° | 24 m | Long sweeper. Shallow angle, steady throttle. Hold one slide the whole way round for the multiplier. |
| 2 | Sweeper 2 | right | 180° | 24 m | Long sweeper. Shallow angle, steady throttle. Hold one slide the whole way round for the multiplier. |
What hairpins, chicanes and sweepers are and the line through each: corner types and how to drift them.
The record
The current record on Oval is 0:40.50 by @AndrewCourtney7, 34.5 s under the target, with 48 drivers on the board. Think you can beat it? Sign in with X in the game and your fastest run goes up under your @handle.
Tips
- Drive one clean lap first: any wall contact restarts the run, and your ghost only records runs you finish.
- Once you have a personal best, race its ghost and watch the checkpoint splits to find the corner that costs you time.
- Use the width: a wide entry lets you start the slide early and carry more speed through the apex.
- New to the technique? How to drift with a keyboard covers handbrake entry, counter-steer and linking.