- target (3 laps)
- 2:30.00
- per lap
- 50.0 s
- record
- 1:17.88
- lap length
- 474 m
- width
- 16 m
- corners
- 8
The map as the game's menu draws it, seen from above like the in-game camera. The dot is the start line.

Overview
Final has 8 corners, 6 right-hand and 2 left-hand, turning through 780° in total on a 474 m lap. The tightest corner has a 13 m radius, and there is one hairpin. At 16 m wide it is one of the narrowest tracks in the game, where one wall touch ends the run.
To beat the target you need an average of 50.0 s a lap. Corners swap direction, so the transitions between them decide the lap.
Corner by corner
| # | Corner | Turns | Angle | Radius | How to take it |
|---|---|---|---|---|---|
| 1 | Sweeper | right | 90° | 24 m | Fast sweeper. Enter with speed and a small angle; too much angle here only costs time. |
| 2 | Hairpin | right | 180° | 13 m | Hairpin. Brake before it, flick the handbrake early and rotate the car hard; drive out on the throttle. |
| 3 | Left | left | 90° | 18 m | Medium. Tap in before the apex and hold a moderate angle with the throttle. |
| 4 | Chicane | right | 60° | 15 m | Kink / flick. Barely a corner: a quick weight swing, keep the throttle pinned and link it into the next one. |
| 5 | left | 120° | 15 m | Medium. Tap in before the apex and hold a moderate angle with the throttle. | |
| 6 | right | 60° | 15 m | Kink / flick. Barely a corner: a quick weight swing, keep the throttle pinned and link it into the next one. | |
| 7 | Corner | right | 90° | 18 m | Medium. Tap in before the apex and hold a moderate angle with the throttle. |
| 8 | Fast | right | 90° | 22 m | Fast sweeper. Enter with speed and a small angle; too much angle here only costs time. |
What hairpins, chicanes and sweepers are and the line through each: corner types and how to drift them.
The record
The current record on Final is 1:17.88 by eXXXpert, 72.1 s under the target, with 8 drivers on the board. Think you can beat it? Sign in with X in the game and your fastest run goes up under your @handle.
Tips
- Drive one clean lap first: any wall contact restarts the run, and your ghost only records runs you finish.
- Once you have a personal best, race its ghost and watch the checkpoint splits to find the corner that costs you time.
- On a track this narrow, a smaller angle and an earlier entry are faster than a heroic slide.
- New to the technique? How to drift with a keyboard covers handbrake entry, counter-steer and linking.