- target (3 laps)
- 1:20.00
- per lap
- 26.7 s
- record
- 0:44.44
- lap length
- 282 m
- width
- 18 m
- corners
- 3
The map as the game's menu draws it, seen from above like the in-game camera. The dot is the start line.

Overview
Boomerang has 3 corners, 3 right-hand and 0 left-hand, turning through 360° in total on a 282 m lap. The tightest corner has a 14 m radius. At 18 m wide it is one of the narrowest tracks in the game, where one wall touch ends the run.
To beat the target you need an average of 26.7 s a lap. Every corner goes right, so it is a good track for building a rhythm.
Corner by corner
| # | Corner | Turns | Angle | Radius | How to take it |
|---|---|---|---|---|---|
| 1 | Arc 1 | right | 120° | 30 m | Fast sweeper. Enter with speed and a small angle; too much angle here only costs time. |
| 2 | Point | right | 120° | 14 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
| 3 | Arc 2 | right | 120° | 30 m | Fast sweeper. Enter with speed and a small angle; too much angle here only costs time. |
What hairpins, chicanes and sweepers are and the line through each: corner types and how to drift them.
The record
The current record on Boomerang is 0:44.44 by @AndrewCourtney7, 35.6 s under the target, with 19 drivers on the board. Think you can beat it? Sign in with X in the game and your fastest run goes up under your @handle.
Tips
- Drive one clean lap first: any wall contact restarts the run, and your ghost only records runs you finish.
- Once you have a personal best, race its ghost and watch the checkpoint splits to find the corner that costs you time.
- On a track this narrow, a smaller angle and an earlier entry are faster than a heroic slide.
- New to the technique? How to drift with a keyboard covers handbrake entry, counter-steer and linking.