- target (3 laps)
- 1:10.00
- per lap
- 23.3 s
- record
- 0:37.14
- lap length
- 236 m
- width
- 20 m
- corners
- 2
The map as the game's menu draws it, seen from above like the in-game camera. The dot is the start line.

Overview
Carousel has 2 corners, 2 right-hand and 0 left-hand, turning through 360° in total on a 236 m lap. The tightest corner has a 14 m radius. At 20 m wide it is mid-width: space for a slide, not for a wide one.
To beat the target you need an average of 23.3 s a lap. Every corner goes right, so it is a good track for building a rhythm.
Corner by corner
| # | Corner | Turns | Angle | Radius | How to take it |
|---|---|---|---|---|---|
| 1 | Carousel | right | 270° | 36 m | Long sweeper. Shallow angle, steady throttle. Hold one slide the whole way round for the multiplier. |
| 2 | Exit | right | 90° | 14 m | Tight. Short handbrake tap, big steering angle, patience on the throttle. |
What hairpins, chicanes and sweepers are and the line through each: corner types and how to drift them.
The record
The current record on Carousel is 0:37.14 by rogerTsss, 32.9 s under the target, with 21 drivers on the board. Think you can beat it? Sign in with X in the game and your fastest run goes up under your @handle.
Tips
- Drive one clean lap first: any wall contact restarts the run, and your ghost only records runs you finish.
- Once you have a personal best, race its ghost and watch the checkpoint splits to find the corner that costs you time.
- Use the width: a wide entry lets you start the slide early and carry more speed through the apex.
- New to the technique? How to drift with a keyboard covers handbrake entry, counter-steer and linking.